![]() ![]() Mov, (float)1.5 //Max Turnrate <-Writes these things to the movement stuff in the Player ship pointers See in the main script (Battle Star Galactica Deadlock +DLC 1.5.113 Ship Base (Activate when In tactical Combat or after clicking on a ship) I have these values:Ĭode: Select all cmp dword ptr, #0 <-tests if you have Yes next to Massive MvementĬmp dword ptr, #4//test for fight So keep stuff set to no and just change the Stats in Player ship pointer (with the checked so they lock/freeze) and you can experiment and see what EVERYTHING there actually does. Once they are set they stay set so you either have to change them manually in the player ship pointers (With the Option set to NO or it will force MY vaules into it)or restart battle. But instead of selecting Yes to improved fighter squadron, you can just go to that area in the Player Ship Pointer, change the values, and freeze them. To be honest, not EXACTLY sure what each of the values for the fighter squadron do. So I tried to test each thing and come up with some values that improved or helped. Just change and LOCK/freeze this stuff here (Player Ship Pointers): So the first thing to understand is that these options: NOT sure what allow boarding does.I saw it so just threw it into the table. When I finish a skirmish battle, do I have to deactivate the scripts before another battle ? Have you a specific procedure ? <<<<-yea its best to.Įdit : my version is 1.5.113 with all DLC from Slitherine directlyĮdit 2 : there is always one ship that loose his abilities when I activate an option (any option) Missile cool down (don't work if you have fired one salve and activate it after firing) I have tested these options and working correctly : What do Improved Fighter squadron ? And Allow Boarding ? And there is always one another ship that don't have infinite missiles. Same problem as previously : it seems the infinite missile's script isn't working correctly : one ship in the fleet is losing his abilities and launching squadrons. Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.Any losing gui/missile/fighter commands with this latest script? even so its possible it may trigger occasionally, but you can always save game and reload if it freaks out. Yea the anti-cheat was a pain until I figured out exactly where to hook in without triggering it. Yea, thats because (I would guess) is they don't want anyone releasing free content that they could sell as DLC. Shame NBC is such a stickler about mods tho (to the point where the moderators are encouraged, albiet reluctantly, to curb any mention of mods in the BSG Deadlock Discord) Nuclear missiles: Some units carry these deadly weapons in their silos, capable of crippling ships and wiping out whole squadrons of fightersĬolonial Marine Corps: Well trained professional soldiers with a range of vehicles and armour to back them upĬylon Army: Legions of Centurions and a host of heavy armour to support them in their conquest of humanity.Glad that this table exists, i was too afraid to update my game to the latest version without a trainer/table of some sort working, especially since modding using UABE is basically impossible for modding the stats of the actual ships due to the anti-cheat introduced with the Ghost Fleet Offensive update/DLC. Raiders: Nimble fightercraft with numbers on their side Vipers: Agile fightercraft piloted by the best of the best Use cannons, missiles, rockets and nukes to destroy your foes.īattlestars: Enormous battleship/carriers which carry squadrons of Vipers and Raptors inside their thick armoured hullsīasestars: Missile armed carriers which can launch wave after wave of raiders, both light and heavy, to overwhelm the enemy with massed fire Take command of the Colonial Fleet or the Cylon armada and wage war on land and in space. This mod aims to create a complete Battlestar Galactica experience, encompassing the scope of the entire second Cylon war. The wreckage of both Basestars and Battlestars alike litters space. Their plan revealed, the Cylons had no choice but to launch an all out attack with everything they had, gathering all ships old and new.ĭespite their preparations the Colonials still struggle against the sheer size of the Cylon attack. The Colonial defences are on high alert after a back door was found in the recently installed CNP program, its existence revealed by the defected Cylon Number Six who betrayed her race for the love of scientist Gaius Baltar. ![]() ![]() Defence platforms and shipyards ring each of the twelve Colonies, sensor posts watch the demilitarized zone. The Colonials had spent the time wisely, creating a huge fleet of vessels, including over 120 battlestars. ![]()
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